In this course we will create a short film animation of a Rocket Launch. This is a Step by Step Guide to Learn Fluid Simulation including fire and smoke in Blender
Create a Short film Animation of a Rocket Launch
We will learn modeling:
Section 1: Master Surface Modeling: Build a Realistic Rocket Launch Base
We will learn to model a space station, starting by the base. Adding the supporting column on the left side. Then we will import the Rocket and put it in place
Section 2: Realistic Texturing
We will create different shaders: Metal and assign them to our space station
We will fix the "Blury" smoke by create a specific shader for the smoke to make it look high quality
Section 3: Fluid Simulation: Fire and Smoke and Water Simulation
We will Make Fire and Smoke, then we will add forces to affect our fire and smoke
Learn the Secret for Achieving Photorealistic Smoke Simulation in Blender
Section 4: Animate the Launch of the Space Shuttle Discovery
We will animate our spaceship going up to the space. We will use the graph editor to control the speed of our rocket
Section 5: Lighting and Compositing
We will experiment with the new HDRI map in blender 2.9, changing the altitude to have the space effect
Section 6: Rendering and Production
After Baking our smoke and fire simulation and animating our rocket going up with the camera pointing to it. We will render our Animation and Achieve our final result
3..2..1 Start
Release the Ignition and Lift Off.
Who this course is for:
3D Designers who want to Learn Blender
Animators who want to improve their 3D skills